![]() ![]() The amount varies on the difficulty higher difficulties require more coins. However, the player's score is cut in half, and in Melee and Brawl, the player must pay a small compensation price with coins they have collected if the player cannot pay the price, they cannot continue. If the player chooses "Yes", then the game restarts at the stage that they were defeated in. If the player chooses "No", then the game ends, and the player is sent back to the Character Select screen. When the player uses all of their stocks, the game gives them the option to Continue. ![]() If the player can complete the mode without using a single stock, they will receive a bonus, whose value varies depending on the game.įailing the Bonus Stages of Classic Mode does not cost the player a stock, nor does it count for the loss of the No-Miss Clear bonus. When a player is KO'd, they use up a stock. Stocks remaining are displayed as small icons - icons of their character's face (in Smash 64, Melee, Smash 4 and Ultimate) or dots (in Brawl) at the bottom of the screen above the damage percentage. This cannot be increased after starting and before quitting or receiving a "Game Over", although the player's damage percentage resets between matches as well as after using up a stock. Players can choose to begin with between one and five stocks, with three as the default number. In single-player modes 1P Game/ Classic Mode 1.4 The Subspace Emissary ( Super Smash Bros. ![]()
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